Friday, November 22, 2013

Week 8 Progress

This week I finished the high poly zbrush sculpt of the pedestal that will be in the center of my environment. The only thing I have left to do is possibly sculpt the ground, the back wall with the stained glass texture on it and possibly the ceiling and then everything should be completely modeled and ready for texturing and placement. I've baked maps but due to a few issues have to go back and rebake everything I currently have and am about halfway done with that. The low poly version of every piece created (left, front, right walls and pedestal) however is also ready for real time placement and diffuse/specular creation will begin as soon as the new AO and Normal bakes finish for each piece. I have also learned enough in UDK for proper object importing and camera placement as well as a few ideas to try for my stained glass window. 



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